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infinitepossibility

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Posts posted by infinitepossibility

  1. Okay, I see the idea. In that case, let me know where I can find what work you've done already and some of the specifics of the design so I can start contributing code and placeholder art.

    Additionally, the skill in which I have the most experience is writing, both prose and technical, so that's something I can do a lot of too, unless you'd rather take the lead on that front.

  2. Glad we're on the same page. I'd even considered going FOSS, but only when the project is mature and with your agreement.

    Thus far, all of my work has been experimental; game development is a somewhat new hobby for me, so I iterate often.

    I'm looking into making Unity Multipurpose Avatar into a semi-permanent solution for characters, and using particle systems for the good stuff; NVIDIA's Flex is an interested fluid simulation solution, but it has too many limitations (no collision layer interaction, no collision with Terrain for some reason) and doesn't scale well at large numbers of fluid sources.

    I found a nice implementation of lightmap painting for stains; as for puddling, particles will either create a small flat cylindrical mesh or grow an existing one. I haven't found an elegant way to create puddles which flow around yet.

    What I miss is an actual design vision. The game can't just be nonstop piss; there needs to be some context and spontaneity in the mix. In this regard, I was always thinking about some kind of RPG, and all the better if it has a fun story and likable characters.

    Additionally, I have some experience in pencil sketching which transfers nicely to texture work, and I'm learning Blender these days. I may eventually be able to contribute some of the game's model and animation work, given enough practice.

    Of course, all of this was just where I was steering my own work. I'm interested to know what kind of gameplay you had in mind.

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  3. @Ilithios Incidentally, I've also been taking a few weeks recently to start prototyping features for a pee fetish game in Unity.

    The way I see it, artists will only come if I can show a proof of concept first. Everything is free assets so far, and with progress updates and community outreach may come attention and talent.

    If you'd like to collaborate, and maybe exchange what ideas and material we have so far, hit me up. I feel like there's a serious drought when it comes to games for this niche.

     

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