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infinitepossibility

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About infinitepossibility

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  1. Okay, I see the idea. In that case, let me know where I can find what work you've done already and some of the specifics of the design so I can start contributing code and placeholder art. Additionally, the skill in which I have the most experience is writing, both prose and technical, so that's something I can do a lot of too, unless you'd rather take the lead on that front.
  2. Glad we're on the same page. I'd even considered going FOSS, but only when the project is mature and with your agreement. Thus far, all of my work has been experimental; game development is a somewhat new hobby for me, so I iterate often. I'm looking into making Unity Multipurpose Avatar into a semi-permanent solution for characters, and using particle systems for the good stuff; NVIDIA's Flex is an interested fluid simulation solution, but it has too many limitations (no collision layer interaction, no collision with Terrain for some reason) and doesn't scale well at large numbers o
  3. @Ilithios Incidentally, I've also been taking a few weeks recently to start prototyping features for a pee fetish game in Unity. The way I see it, artists will only come if I can show a proof of concept first. Everything is free assets so far, and with progress updates and community outreach may come attention and talent. If you'd like to collaborate, and maybe exchange what ideas and material we have so far, hit me up. I feel like there's a serious drought when it comes to games for this niche.
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